Rework of portrait frames to clearly distinguish between the various governments.Governments can have various rules that override those of religion (raiding, concubines, etc.) Government type is no longer determined by the type of capital holding, but more persistently linked to a character.
#CRUSADER KINGS 2 HOW TO PLAY HORSE LORDS PATCH#
The focus of patch 2.4 is on bugfixing, and "required some fairly major code rewrite". Tributaries pay a monthly tax to their suzerain and cannot refuse the suzerain's call to wars. Tributaries: New diplomatic relationship for nomad states forces defeated enemies to keep the Khan’s coffers filled.The trade will instead go through any other branch and result in them receiving more of the trade than they normally would. However, if a war breaks out and a part of the trade route is caught in the conflict, the trade will be cut from that province and onwards (in a east-to-west direction) for that branch. They can then build trade posts on land, which can be upgraded to make the Silk Road worth even more. Silk road: Rulers of predefined provinces along the Road receive a passive boost to their castle, city and temple holdings.Adventurers will use the money they gain from raiding to recruit more troops, and when they have grown to a certain level, they will try to become landed.
Raiding adventurers: Should a horde lose its last province, the tribe will still exist, and may use its remaining armies to conquer another land in which to settle.As they earn money, the size of their regiment increase. Dynamic mercenaries: Mercenary bands can now form dynamically, becoming available for hire by rulers in the general region.To get control over the heir, a nomad ruler can send his most promising brothers or sons to become mercenaries. Nomad succession: Nomads no longer use ultimogeniture, but the most prestigious son or brother inherits.Mechanics include splitting/absorbing clans that get too large/small, and proclaiming feuds and blood oaths.
This is compensated by a variable number of member Clans, that fight for dominance.